Creativity and Innovation
The innovation habit · 10 modules · 8 hours 30 minutes in all
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Free, twenty minutes from the start of the topic.
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One complete idea, 1 hour.
The Whole Topic
Every module, in order: 8 hours 30 minutes.
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Bitesize
9 courses
Creativity and InnovationSparking fresh thinkingBitesize1 hour£39
Creativity and InnovationInside the creative mindBitesize45 minutes£39
Creativity and InnovationStarting with peopleBitesize1 hour£39
Creativity and InnovationHow new ideas take holdBitesize1 hour£39
Creativity and InnovationBetter ideas for the public goodBitesize45 minutes£39
Creativity and InnovationRoom to tryBitesize45 minutes£39
Creativity and InnovationCounting what is newBitesize1 hour£39
Creativity and InnovationThinking like a founderBitesize1 hour£39
Creativity and InnovationFrom spark to serviceBitesize45 minutes£39
Focus
3 coursesExplore
2 coursesCaptions and full transcripts on every slide · Organisations can pay by invoice
Course overview.
Ideas are only the beginning. This topic explores where creative thinking comes from and how to spark it, then follows ideas from first spark to lasting service: how new ideas spread, how to make room to experiment, how to measure what is new, and how to think like a founder inside a public organisation. Real cases show innovation working for the public good.
What you will gain.
More and better ideas
Diagnose whether you have a creativity gap or an innovation gap, and spark fresh thinking.
Ideas that take hold
Understand how new ideas spread and how to carry them past early enthusiasts.
Innovation that lasts
Make room to try, measure what is new, and turn good ideas into services.
See all 6 learning outcomes
By the end of this Immerse, you will be able to:
- Distinguish creativity, innovation and entrepreneurship, and diagnose whether a stalled idea in your organisation reflects a creativity gap or an innovation gap.
- Explain Dilts's argument that genius is a describable, repeatable strategy rather than an innate gift.
- Explain Rogers's S curve and five adopter categories, and identify the chasm Moore describes between early adopters and the early majority.
- Explain Chesbrough's distinction between closed and open innovation and describe how ideas and value can flow both ways across an organisation's boundary.
- Use the Cranfield Innovation Health Check's five dimensions as an honest self assessment to identify which dimension is holding your organisation back.
- Identify which programme frameworks, such as diffusion, the crazy quilt and jobs to be done, explain each of the Preston, IKEA and Finland cases.
The modules.
Focus · The creative spark
3 modules · 2 hours 30 minutes01Foundations: Creativity, Innovation and Why They Are Not the Same ThingFree Taster53 min
Creativity and innovation are often used as if they meant the same thing, and that confusion leads organisations to run another ideas workshop when the real gap is implementation. This module separates creativity, innovation and entrepreneurship, drawing on Levitt, Guilford, Amabile, Csikszentmihalyi and Torrance, contrasts evolutionary and revolutionary innovation, tackles five common myths, and closes with Pixar's Braintrust.
Bitesize: Ideas are only the beginning, with module 102Creative Thinking Tools and Techniques56 min
Creative thinking runs on two paddles: generating options and then choosing between them. This module offers a practical toolkit, from de Bono's Six Thinking Hats and Osborn's rules of brainstorming to SCAMPER, brainwriting, the Lotus Blossom, Buzan's mind mapping and Harris's attribute listing, then covers convergence tools such as the New, Useful, Feasible test and weighted selection, so that sessions end in decisions.
Bitesize: Sparking fresh thinking, with module 203Strategies of Genius: How Great Creative Minds Actually Think45 min
Genius is often treated as a rare gift, but Robert Dilts showed it can be modelled from primary sources as a set of learnable strategies. This module examines three: Walt Disney's Dreamer, Realist and Critic method, Aristotle's observation, classification and induction, and Einstein's combinatory play as described in his letter to Jacques Hadamard, and shows how to build these disciplines into your own team's work.
Bitesize: Inside the creative mind, with module 3
Focus · From idea to impact
3 modules · 2 hours 30 minutes04Design Thinking: Principles, Process and Practice54 min
Design thinking is widely used and often reduced to sticky notes and coloured pens. This module sets out what it really is, compares Stanford's d.school, IDEO, the Design Council's Double Diamond and IBM's Enterprise Design Thinking, weighs the critics' case and draws out four core practices. Airbnb's turnaround and the Government Digital Service's redesign of gov.uk show the discipline working in private and public settings.
Bitesize: Starting with people, with module 405Diffusion, Disruption and the Anatomy of an Innovation55 min
Once a good idea exists, what decides whether it spreads, and whether it overturns the established way of doing things? This module explores Rogers's diffusion of innovations, Moore's chasm, Christensen's disruptive innovation and jobs to be done, and Keeley's Ten Types of Innovation, uses ChatGPT and M-Pesa as contrasting cases, and draws out practical lessons for public and voluntary sector leaders.
Bitesize: How new ideas take hold, with module 506Public Sector and Open Innovation48 min
Innovation looks different once profit stops driving it. This module moves from Chesbrough's closed and open innovation and his funnel to why the public sector cannot simply copy the market, the levels and drivers of public innovation, and Nesta's barriers and enabling mechanisms, from ideas factories to decommissioning. Procter and Gamble's Connect and Develop and e-Estonia's X-Road show openness designed in deliberately.
Bitesize: Better ideas for the public good, with module 6
Focus · Making innovation stick
4 modules · 3 hours 30 minutes07Leading a Culture of Innovation48 min
Culture does not innovate; people do, and teams take their cue from what leaders actually do. This module covers the five discovery skills from Dyer, Gregersen and Christensen's The Innovator's DNA, eight lessons for building an innovation culture, Edmondson's psychological safety, constraint as a source of creativity through Evelyn Glennie, and ideation as a team ritual, contrasting 3M's bottom up route with Apple's vision led one.
Bitesize: Room to try, with module 708Auditing and Measuring Innovation52 min
Without measurement, innovation is just a collection of stories. This module shows how to audit innovation with the rigour applied to risk and governance, using the Cranfield Innovation Health Check, Rao and Weintraub's six building blocks of culture, ISO 56002, a maturity spectrum and a core, adjacent and transformational portfolio. It builds a practical public service scorecard and draws lessons from NHS England's work on spreading innovation.
Bitesize: Counting what is new, with module 809Entrepreneurship and the Entrepreneurial Mindset1h 01m
Entrepreneurship is a mindset, not a job title, and it belongs inside councils, housing associations and charities as much as in start ups. This module runs from Schumpeter's creative destruction and new combinations to Sarasvathy's effectuation, Ries's Lean Startup, Osterwalder's Business Model Canvas and Pinchot's intrapreneur, with M-KOPA as a case, building habits for spotting an unmet need and testing a small idea before committing.
Bitesize: Thinking like a founder, with module 910Applied Case Studies and Capstone49 min
This capstone introduces no new theory; it puts the whole programme to work on three real decisions. You will read the Preston Model of community wealth building, IKEA's democratic design and Finland's national Housing First strategy through frameworks such as questioning, the crazy quilt, Rogers's diffusion, constraint as method, Keeley's Ten Types and jobs to be done, and draw common threads for your own leadership.
Bitesize: From spark to service, with module 10
Immerse Days and Programmes That Use This Topic
Strategy and the futureClear heads on AIImmerse10 hours 30 minutes£249
Complexity, decisions and innovationWhen there is no right answerImmerse9 hours£249
Complexity, decisions and innovationSeeing further, togetherImmerse8 hours£249
Complexity, decisions and innovationBetter ideas, made togetherImmerse9 hours£249
Complexity, decisions and innovationDigital with people in chargeImmerse12 hours£249
Strategy and the futureBuilt to adaptImmerse11 hours£249
Serving the publicHolding steady, moving forwardFlagship27 hours 30 minutes£549
Complexity, decisions and innovationLeading with data and digitalFlagship26 hours 30 minutes£549
Solving Complex Problems and Decision MakingClear calls in complex timesImmerse13 hours 30 minutes£249
VUCA, Uncertainty and ComplexityClear heads in a complex worldImmerse8 hours£249
Crisis and Emergency LeadershipSteady in the stormImmerse11 hours£249
Understanding Data and Data AnalysisBeyond the dashboardImmerse11 hours£249
Start small. Pay only the difference.
When you step up to a higher level, what you paid in the last 12 months for lower-level courses inside the bigger course comes off its price, in proportion to how much of each is inside it, whichever topic it's from. Courses at the same or a lower level don't give credit against each other. A Focus course or above always costs at least £15.







